This is an old version of my portfolio and it won't be updated anymore.

G. Falcon

Level Designer

Skills

  • Level Design
  • Game Design
  • Puzzle Design
  • Greyboxing/Blockouts
  • Playtesting & Iteration
  • Environmental Storytelling
  • Narrative Integration
  • Documentation & Handoff

Tools

  • Unity3D
  • Unreal Engine
  • Maya
  • Blender
  • Affinity Designer
  • Jira
  • C#
  • Visual Scripting

Experience

Unannounced Project | Ronimo Games

Level Design Intern

February 2023 – June 2023 | The Netherlands

  • Prototyped, designed, and implemented 2D dungeon and puzzle-style levels, focusing on gameplay flow, pacing, and player challenge.
  • Created encounter spaces that combined environmental challenges and combat objectives, rewarding players for completion.
  • Balanced level difficulty to ensure fair but engaging experiences across multiple playthroughs.
  • Contributed to playtests, gathering and applying feedback to improve level design and overall player experience.
  • Collaborated with developers by testing an in-house level design tool, providing feedback to improve usability and workflow.

Projects

Level Designer
June 2025 – August 2025

  • Designed a multi-beat level progression through blockouts and iteration, balancing exploration, encounters, puzzle spaces, and narrative beats.
  • Integrated narrative through environmental storytelling, narrative cues, and player-NPC interactions, supporting player discovery without direct exposition.
  • Created encounter spaces by shaping layouts and placing enemies to guide pacing and challenge.
  • Implemented scripted events, patrols, interactive elements, and cutscenes using Unreal Engine Blueprints, enhancing level flow and narrative presentation.
  • Playtested and iterated across multiple sessions, refining navigation clarity, encounter pacing, and narrative integration.
  • Prepared handoff documentation for narrative designers and collaborated with environment artists to support cross-discipline integration.

Level Designer

September 2024 (Made in 1 week)

  • Designed a seven-zone adventure map, including tutorial, overworld quest chain, and a final puzzle area.
  • Structured quest flow and gating with item-based progression (bridge lowering, multi-step fetch chain, final volcano puzzle).
  • Placed quest items, NPCs, and puzzle hints to guide exploration and reinforce narrative context.
  • Added optional side objectives (rescuing frogs) to encourage exploration and replay value.
  • Collaborated with an artist to align level readability and narrative elements with visual presentation.

Other Experience

  • Participated in 5 game jams (48h–1 week), contributing to rapid prototyping, puzzle/quest design, and collaboration.

Education & Certifications

Game Design Skills

Level Design Bootcamp
September 2025

Saxion University of Applied Sciences

BSc Creative Media & Game Technologies (Game Design)

September 2018 – June 2024
The Netherlands